Animation by Aishwarya Karandikar Animation by Aishwarya Karandikar Animation by Istiyaq Mohammad Animation by Avin Dondapati Animation by Kousik Chimatapu Animation by Kousik Chimatapu
Student Work Gallery
Student Work Gallery

Our Mission and Vision

The goal of the Animation program is to help students reach their creative potential through theoretical and hands-on practice. More importantly, the FDU Animation program challenges students to imagine bigger and engage in creative risk-taking under the direction of dedicated faculty and industry mentors. The world of animation beckons anyone who is interested in creating moving imagery for a broad variety of purposes and without limitations. 

About the Degrees

Our undergraduate Animation program offers three concentrations: 3D Animation, 2D Animation, Video Game Animation. Upon entry, animation majors select one of these concentrations to be their area of focus. As they work their way through the curriculum students have the option to switch concentrations, should they decide to do so. Anyone interested in doing double concentrations should meet with the Program Director to determine if that is possible on an individual basis.

In addition to the credits required for each concentration shown below, students must fulfill the college general education requirements.

Student Learning Objectives

Students in the Animation Majors will be able to:

  1. Develop and compose written conceptual materials effectively.
  2. Convey information and ideas through visual imagery proficiently.
  3. Engage actively in verbal critiques and discussions.
  4. Create high-quality 2D and 3D character animations.

Industrial Application of Skills and Competencies:

Graduates of the program will be prepared to:

  1. Utilize the principles of animation language as applied in the video game industry.
  2. Write detailed character biographies, video game design proposals, treatments, and storylines effectively.
  3. Apply animation knowledge specifically to the context of the video game industry.
  4. Present animation and video game concepts, principles, and practices clearly in oral presentations.

Potential Career Paths*

The animation and video game industry is experiencing higher than average growth between 8% and 16% annually.  

  • Animators
  • Special Effects Artists
  • Video Game Designers
  • Web Developer
  • Digital Designer

*Statistics and information compiled by the United States Bureau of Labor Statistics

Special Admissions Instructions:

Undergraduate program applicants are not required to submit portfolios as part of the admissions process. At the undergraduate level, the university admits students based on the criteria set by the admissions department. However, if you have a portfolio, it is recommended that you submit it for review as it may strengthen your application.

Degree Requirements

Each degree and concentration below offer a different path for your learning. Please review the requirements and see what your journey might look like.

3D Animation Concentration

Theory and Production (30 Credits)

Major Electives (12-15 Credits)

  • 4-5 ANIM 1000-4000 Level Courses
Cognates (6 Credits)
 
  • CGD 1313 Creative Imagery with Photoshop
  • SOAC 4001 Professional Practice: Animation

2D Animation Concentration

Required Theory and Production (27 Credits)

Major Electives (15-18 Credits)

  • 5-6 ANIM 1000-4000 Level Courses
Cognates (15 Credits)

Select 1:

Video Game Animation Concentration

Theory and Production (30 Credits)

Major Electives (12-15 Credits)

  • 4-5 ANIM 1000-4000 Level Courses
Cognates (9 Credits)

Other Animation Electives

Academic Advisor

Carlson,Christina M.

Campus Director, Academic Advising
Mailstop
Contact Information
Derek G. Larson
973-443-8693
d.larson@fdu.edu
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